XR.js

🥽November 30, 2020

JavaScript framework for XR experiences

Web XR Three.js
MIT license

Available on:

XR.js

XR.js is a JavaScript framework I created that seeks to make WebXR development easy. It wraps Three.js, WebXR Device API, Gamepad API, Physijs, and TweenJS into one framework. The goal was to create a single framework to keep things simple for developers. It did not turn out to be anything revolutionary, but it was a great learning experience. I plan to revisit this concept one day, as the XR ecosystem matures. I am currently waiting on the WebXR API to add eye-tracking support then I plan to return.