XR.js is a JavaScript framework I developed to simplify and accelerate the creation of immersive WebXR experiences. It provides an integrated abstraction over several powerful web technologies—including Three.js for 3D rendering, the WebXR Device API for XR hardware support, the Gamepad API for controller input, Physijs for real-time physics simulation, and TweenJS for smooth animation and interpolation. By unifying these libraries under a single, cohesive framework, XR.js reduces the complexity of managing multiple APIs and streamlines the development process for XR applications. The primary goal of the project is to make WebXR more accessible to developers—whether they’re prototyping VR experiences or building full-featured interactive 3D environments—by offering a clean, modular, and intuitive interface.
XR.js
🥽November 30, 2020JavaScript framework for XR experiences
Web XR Three.js
MIT license
Available on