XR.js is a JavaScript framework I created that seeks to make WebXR development easy. It wraps Three.js, WebXR Device API, Gamepad API, Physijs, and TweenJS into one framework. The goal was to create a single framework to keep things simple for developers. It did not turn out to be anything revolutionary, but it was a great learning experience. I plan to revisit this concept one day, as the XR ecosystem matures. I am currently waiting on the WebXR API to add eye-tracking support then I plan to return.
XR.js
🥽November 30, 2020JavaScript framework for XR experiences
Web XR Three.js
MIT license
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